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Donation cards here at ERO are lower or average to other servers. They range from $5~$10, $5 less then most servers! So enjoy!

Amon Ra Card
Cost 5, Quantity 1
All stats +1. Adds 1% of auto-casting Lvl 10 Kyrie Eleison on the user when s/he receives physical damage. Chance of auto-casting increases to 2% if user have 99 INT points or more. Compounds to Footgears.
 Angeling Card
Cost 5, Quantity 1
Gives Armor the Holy Property. Compounds to Armor.
 Assassin Cross Card
Cost 10, Quantity 1
Enables user to use Lvl 3 Cloak. Compounds on Garment.
Baphomet Card
Cost 5, Quantity 1
Gives a weapon a splash of 9 cells around the character. –10 Hit. Compound in Weapon.
 Berzubub Card
Cost 5, Quantity 1
Reduces casting time by 30%. Compounds to accessory.
 Cat o’ Nine Tail Card
Cost 5, Quantity 1
Able to reflect single-target Magic back at the user by a 5% chance. Compound on Footgear.
 Dark Lord Card
Cost 5, Quantity 1
10% of auto-casting Lvl 5 Meteor Storm on the enemy when User receives physical damage.
+ Dark Illusion Card
Max. HP and SP +20%
 Deviling Card
Cost 5, Quantity 1
Add 50% resistance to netural attacks and 50% more damage from any of property attack. Compound on Garment.
 Doppelganger Card
Cost 5, Quantity 1
Enables faster attack speed as long as weapon is equipped. Compound on Weapon.
 Dracula Card
Cost 5, Quantity 1
Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack. Compound on Weapon
 Drake Card
Cost 5, Quantity 1
Nullify reduction in damage inflicted on enemies resulting from enemy's size. Compound on Weapon
 Eddga Card
Cost 5, Quantity 1
Enables the endure ability as long as the footgear is equipped. Max. HP –25% Compound on Footgear.
 Evil Snake Lord Card
Cost 5, Quantity 1
Can’t be affected by the confusion or curse status. INT +3. Compound on Headgear.
 Garm Card
Cost 10, Quantity 1
50% chance of freezing opponent when physical damage is dealt. Compound on Armor.
 Ghostring Card
Cost 5, Quantity 1
Gives armor the Ghost Property. Reduces HP recovery by 25%. Compound in Armor.
 Lord Knight Card
Cost 5, Quantity 1
Enables uses of Lvl 1 Berserk. Max. HP –50%. Compound on Headgear.
 Lord of Death Card
Cost 5, Quantity 1
.3% chance of casting coma on a enemy. 1% of casting silence, curse, stun, poison, or external bleeding. ~One at a time at random.~ Compound on Weapon.
 Maya Card
Cost 10, Quantity 1
Able to reflect single-target magic back at user with a 50% chance. Compound on Shields.
 Maya Purple Card
Cost 10, Quantity 1
Enables user to see hidden enemies. Compound on Headgear.
 Mistress Card
Cost 5, Quantity 1
Negates the use of gemstones for some skills at the cost of increasing SP consumption by 25% when using the skill(s). Compound on Headgear.
 Moonlight Flower Card
Cost 5, Quantity 1
Enables user to walk faster as long as the footgear is equipped. Compound on Footgear.
Orc Hero Card
Cost 5, Quantity 1
Can’t be affected by the Stun affect. VIT +3. Compound on Headgear.
 Orc Lord Card
Cost 10, Quantity 1
Reflect 30% of all physical melee damage back at the enemy. Compound on Armor.
 Orisis Card
Cost 5, Quantity 1
Enables user to recover 100% of the users HP and SP when resurrected.
 Pharaoh Card
Cost 10, Quantity 1
Reduces SP consumptions of all skills by 30%. Compound on Headgear.
 Pheeroni Card
Cost 10, Quantity 1
Hit +100. Compound on Weapon.
 Sniper Card
Cost 5, Quantity 1
Disable natural HP recovery. Gives you a 5% chance of gaining 20% of the damage you gave as HP. Compound on Weapon.
 Stormy Knight Card
Cost 10, Quantity 1
Gives you 2% of auto-casting Lvl 1 Storm Gust. Gives you 20% of freezing enemy when attacking. Compound on weapon.
 Tao Gunka Card
Cost 10, Quantity 1
Max. HP +100%, Def and Mdef –50%. Compound on Armor.
 Thanatos Card
Cost 10, Quantity 1
Deals more damage the higher your enemies defense is. Def and Flee –30. Drains 1 SP from its owner each attack. Compound on Weapon.
 Turtle General Card
Cost 10, Quantity 1
Does +20% more to all enemies. Add 3% of auto-casting Mangum Break lvl 10. Compound on Weapon.
 Valkyrie Randgris Card
Cost 10, Quantity 1
Does 10% more with all physical attacks. Adds 10% chance of auto-casting Dispell. Makes Weapon indestructible ~Except in upgrade attempts~ Compound on Weapon.
 Whitesmith Card
Cost 5, Quantity 1
10% of breaking enemy’s weapon and 7% of breaking enemy’s armor. Compound on Weapon.
 Atroce Card
Cost 5, Quantity 1
Atk +25
When dealing phsycial damage, a 10 second chance that your attack speed will increase by 100%. Compound on Weapon
 Detale Card
Cost 10, Quantity 1
Gain protection from the freeze stutus. Adds 5% of auto-casting Land Protection when receiving magical damage. Mdef –20. Compound on Armor.
 Gloom Under Night Card
Cost 10, Quantity 1
Increase damage on Holy, Shadow, Angel, and Demon monsters by 40%. Compound on Armor.
 High Priest Card
Cost 5, Quantity 1
When the user receives physical damage, small chance of auto-casting Lvl 1 Assumptio. Compound on Armor.
 High Wizard Card
Cost 10, Quantity 1
Ingores MDEF of normal monsters. Slows casting by 2x and Reduces natural SP recovery by 100%. Drain 2000 SP when Unequipped. Compound on Headgear.
 Incarnation Samurai Card
Cost 5, Quantity 1
Ignore normal monsters defense. Reduces natural HP recovery by 100% and lose 666 HP every 10 seconds. Lose 999 HP when unequipped. Compound on Weapon.
 Ktullanux Card
Cost 10, Quantity 1
Adds 50% more damage to fire property monsters. 3% chance of auto-casting Lvl 10 Frost Nova when user receives physical damage. Compound on Armor.
 Lany Tanee Card
Cost 5, Quantity 1
-40% Max. HP
+50% Max. SP
2% of gaining bananas after every kill.
Double bananas healing power.
Compound on Footgear.
 RSX-0806 Card
Cost 10, Quantity 1
Can’t be knocked-back.
VIT +3
Makes armor indestructible. Compound to armor.
 Vesper Card
Cost 5, Quantity 1
When doing a magic attack, ignore 30% of Boss’s MDEF, and damage is accordingly.
Dex +2. Compound on Headgear.
 General Egnigem Cenia Card
Cost 10, Quantity 1
Every 10 seconds, you recover 50 Hp and SP
Max. HP and SP +10%. Compound on Footgear.
 
 Dark Illusion Card
Cost 5, Quantity 1
Max. HP and SP –10%
Reduce Casting time by 10%
+ Dark Lord
Reduce casting time by 20%
Max. HP and SP +20%
Compound on headgear.
 Arc Angeling
Cost 5, Quantity 1
Max. HP +300
Base Luck 77+, HP and SP recovery +100%
Compound on headgear.
 

 

 

 

 

 
 
 
 
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